Marincess Dive
Spell Normal

Marincess Dive

  • Archetype:
  • Marincess

  • View:
  • 4320




Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 54
Deck 58

Marincess Dive — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 53.5 · Deck: 57.6 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Marincess Dive converts a Marincess body from the GY, or a Marincess from the Deck once Marincess Battle Ocean is in the Field Zone, into a board presence, and it is in 400 of 400 sampled decks at about 2 copies each, so it is reliably reachable. Its power is that of a recursion extender tied to the Marincess engine, not of a boss or interaction card: it has no interaction of its own and its once-per-turn plus non-WATER summon restriction are real costs. High deck inclusion and near-100% partner rates confirm the card is a consistent part of the archetype but earn no points by themselves; the single recorded combo gives little role information, so the combo axis stays moderate.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 sampled decks at an average of 1.96 copies, and the GY target route needs no second card, though the Deck route needs Marincess Battle Ocean in the Field Zone (verified deck stats; route condition from card text).
Combo & Conversion 60 Its single recorded combo is a one-card turn-1 line with power index 100 and 2 end monsters, but combo role is empty and the sample is n=1, so the conversion value is only partly supported (observed, thin).
Resource Economy 60 The Spell costs a card and returns one Marincess from the GY (net 0) or from the Deck (net +1) when Battle Ocean is present; the single combo shows netCardAdvantage 5 at board level, which is not attributed to this card (inferred from text, plus observed board stat).
Effect & Interaction 10 The card has no negation, removal or hand-trap function; it only restricts the player's own non-WATER Special Summons for the turn (verified from card text).
Material Utility 15 A Spell has no material body value, so this axis is low by construction; no material role appears in combo data (verified from card type and combo stats).
Resilience & Flexibility 55 Two activation modes with different resources (GY target or Deck summon) give some redundancy, but as a Spell it is exposed to Spell-targeting interaction and has no recorded counter data (inferred from text; no counter evidence in pack).
Deck-Building Efficiency 80 A 1-of Spell with a typical 2-copy line, no garnet, and no banlist data (assumed 3 copies); the Battle Ocean dependency for one mode is a mild restriction (observed deck copies; banlist assumed, inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53.5, Deck ≈ 57.6, Meta = provisional. Modifiers: Self-restriction on non-WATER Special Summons (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reachable from the GY with no extra card in the main route
  • Appears in every sampled deck, so it is a consistent, reliable part of its engine
  • Deck route can add a Marincess to the board for net card advantage when Battle Ocean is present

Weaknesses

  • No interaction or disruption of its own
  • Once per turn and blocks non-WATER Special Summons for the turn
  • Deck route depends on Marincess Battle Ocean being in the Field Zone

Counters / choke points

  • Generic Spell-targeting interaction during activation (inferred from card type; no counter data in evidence)

Best use

Extender / GY recursion for the Marincess engine, backed by the Battle Ocean Deck route. Decks: Marincess (archetype 641), Marincess (archetype 262), Icejade, Shark, Trickstar. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once per turn, GY Special Summon of a non-Link Marincess, Deck Special Summon with Battle Ocean in the Field Zone, non-WATER Special Summon restriction for the turn; Present in 400 of 400 sampled decks, average 1.96 copies, typical copies 2 in usage statistics; Top partners include Marincess Battle Ocean at 98.8% co-deck rate
  • Observed: Usage statistics show 100% inclusion in archetype 641 and 85.7% in archetype 262; Single combo appearance (n=1) with power index 100 and netCardAdvantage 5 at board level
  • Inferred: GY route is a net-zero resource exchange and Deck route is net +1 (from the Spell cost and summon text); Spell-targeting interaction is the main practical counter (generic Spell card type); Deck score lowered by 3 for the self-restriction
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo data has n=1 combo with all role counts at 0, so combo role attribution is unavailable legal copies is empty for all formats no counter or matchup data for this card distinct archetypes (31) is inflated by several Marincess-named archetype IDs, so portability was capped











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